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June 2005
A
new Mobile Gambling section of the "Internet
Gambling Report" VIII
edition has been published written by Gareth
Wong, you can get your own copy from River
City Group.
I
have been busy with consultancy work, conference
speaking and writing opinion articles/book,
what I have written on the rest of this page
back in 2004 are still surprisingly valid. Please
feel free to get in touch
should you need the latest opinion/advise.
Gambling, Gamebling & Gaming, the new
3Gs
This is set to become the most prevalent business
market with exponential growth within UK and
indeed for the rest of the world. I have not
come across any of the research companies that
use the above classification, yet no doubt they will be devising a new report very soon
(for a reasonable sum of course).
It is without argument that there is a constant
change of political and social climate worldwide
regarding how companies, government, and society
see the different types of gaming/gambling (I
define this as one who place a wager and pay money for
the enjoyment and potential return for winnings).
For me, it is natural to take the previous
'girls' of the 3Gs to replace it by the new
category of Gamebling, as it instantly takes away for some a 'morality' issue, and consequently,
we can more concentrate on the 'business issues'
instead (of course now we are also faced with
the 'responsibility' issues instead.
Click
here to go straight to information on a risk
free first consultation.
What is Gamebling??
For me, it means using games (skill, or skill and chance combined) as the basis of gambling,
where small wagers are placed (1 dollar/pound/local
currencies or less) anywhere (via mobile/online/iTV)
interactively for a potential payout of something
that is of 'value' to the players (prizes or
money).
Gamebling players could be using this form
of gambling as a past-time, and indeed gaming
operators could use gamebling to 'train' future
potential gambling players (although I trust
that they in fact serve as a new games category
as there is not much empirical proof that bingo
players could 'graduate' to become a casino
player).
The challenge is how do gaming operators do this
responsibly and ensure that they would only
target demographics that are above the legal
age of gambling (e.g. in UK it would be 18 years
old). Hence, I encourage people to familiarise
themselves with initiatives like GamCare.
Why go mobile??
The country that has the most penetrated broadband
in the world as of 2004 is Korea, where there
is about 70% population, but for most of the
developing and developed world, there is already 80-100% penetration of mobile.
The kind of mobile services available to this vast market depends on the combination of the
capability of the equipment and the target
audience's ability to use the mobile itself
(SMS, WAP & J2ME or BREW etc.) if we assume
that the mobiles are already properly set-up
etc. Plus the fact that each mobile travels
'with' the users most of the time, this is a 'personal' delivery channel of content!
Therefore, this provides un-matched reach and
channel to a market which at present betting operations,
casinos, bingo and lottery operators are only
starting to investigate the potential of, mainly by 'dipping' their toes or indeed
watching their competitors' efforts closely.
Why go iTV??
At present, the only company that is really
doing well on interactive TV within the gaming/gambling
space is SKY, with their captive audience and
the fact that they already have billing and
direct marketing relationships with 7 million-plus subscribers. All other players are fighting
for the 'red button' (industry sources report
15-30% of present subscribers are users) and
channel share.
For dedicated channels, AVAGO (now part of
YooMedia group) had been the pioneer but even
SKY is now competing directly with their own
channel with William Hill to be joining in the
fray very soon (enabled by DITG, the company
behind AVAGO/YooMedia), therefore, it will be
an exciting time within this space, but in my
humble opinion, it is more a PR, reputation
and market positioning exercise rather than
real bottom or top line activities for the short
term.
Real opportunity I reckon is offered by the
HomeChoice network in UK, but sadly, they are
still busy rolling out their video/TV on demand
network, but not yet considering moving into
the content space, one could argue that it could
be a big mistake.
What are the industry priorities?
Amongst others, below are some of the key priorities:
A.) Address the legal framework. UK is at present doing a fantastic job. I sincerely hope that
the 'balance' will be right, by balancing between
taxation, liberalisation, regulations and international
respectfulness
B.) To be 'responsible' in offering 3G services
to ensure that companies are in the position
to spot any likely vulnerable people and provide
the appropriate actions (stop underage gaming)
and help (manage potential problem gambling).
That's why I am a friend of GamCare.
C.) Continuously having dialogues between parties
within vendors/service providers/government
and leading research institutions to understand
each other's perspective. One good way of doing
that would be to join the Society
for the study of gambling, of which I am
also a member.
Best options for new comers?
For up and coming companies, key would be
to project and 'guess' what the future market
growth will be coming from, and how existing
companies within the value chain would respond to the growth and how they may re-position or
launch new products. We can then devise the
appropriate corporate and new product strategy
to capitalise on the opportunities.
Or of course, interested companies can also
request my 'niche
finder service'.
Best options for existing industry players?
My suggestions are as follows:
1.) Follow the money now: KNOW what your business
is, where you can squeeze the margin or deliver
better products and services, and concentrate
on that as core activity.
2.) Position for the money: given the advent
of mobile, online and iTV, one will need to
decide where are the potential growth (near
& long term) of the market is, what is the likely profile of the new target audience
(e.g. professional women?), and what access
channels and products would they prefer?
3.) Devise an appropriate M&A strategy
now, so that financially and resource-wise,
one could move quickly when the opportunities
present themselves.
Interesting industry related Links:
Journal
of Gambling Study, interesting research
papers, payable, focused on problem gambling
research.
Remote Gambling
Association (previously Interactive Gaming,
Gambling and Betting Association), the key
trade association for our industry.
The National
Center for Responsible Gaming (NCRG) is
the key responsible gaming/ research organisation
for North America.
The
Responsibility in Gambling Trust is a key
trust that helps our gambling gambling industry.
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